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XelsCombatAI v2.43.1
StableAll checks were successfulValidate Public Feed / validate (push) Successful in 25sreleased this
2026-09-18 11:18:33 +00:00 | 89 commits to main since this releaseFixed
- Suspend all combat assistance while mounted
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XelsCombatAI v2.43.0
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2026-09-18 09:35:20 +00:00 | 90 commits to main since this releaseAdded
- Coordinate targeting cast control and stable combat movement
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XelsCombatAI v2.42.2
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2026-09-18 06:19:55 +00:00 | 91 commits to main since this releaseFixed
- Delay premature Barreltender cactus departures
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XelsCombatAI v2.42.1
StableAll checks were successfulValidate Public Feed / validate (push) Successful in 18sreleased this
2026-09-17 22:46:16 +00:00 | 92 commits to main since this releaseAdded
- Coordinate role-aware space and mechanic exits
Fixed
- Bound melee courtesy before party separation
Source:
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XelsCombatAI v2.41.2
StableAll checks were successfulValidate Public Feed / validate (push) Successful in 29sreleased this
2026-09-17 22:07:57 +00:00 | 93 commits to main since this releaseFixed
- Share submitted party movement and retain safe separation
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XelsCombatAI v2.41.1
StableAll checks were successfulValidate Public Feed / validate (push) Successful in 16sreleased this
2026-09-17 21:24:17 +00:00 | 94 commits to main since this releaseFixed
- Restore stable center clearance for ordinary enemies
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XelsCombatAI v2.41.0
StableAll checks were successfulValidate Public Feed / validate (push) Successful in 22sreleased this
2026-09-17 21:05:42 +00:00 | 95 commits to main since this releaseAdded
- Coordinate party movement and combat responsibilities
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XelsCombatAI v2.40.1
StableAll checks were successfulValidate Public Feed / validate (push) Successful in 32sreleased this
2026-09-17 16:33:47 +00:00 | 96 commits to main since this releaseAdds opt-in last-chance Rescue requests through party coordination. Requesting and answering are separate settings under Movement and default off. The recipient approves healer locations from its own BossMod hazards; one assigned healer checks range, action readiness, position and physical obstructions before pulling. Walking and mobility continue while waiting, manual input cancels participation, and expired or unavailable coordination grants no Rescue authority.
The threshold is an imminent authored hazard with no timely optimistic running/Sprint escape and no potentially usable ordinary mobility. Unknown geometry or mobility retains local behavior. Damage during the pull and uncertain arrival timing do not veto an otherwise useful last-chance attempt; survival is not guaranteed. No automatic healer repositioning is added.
Validation: local policy/client tests, Debug and Release builds, formatting, packaging, installed BossMod 7.5.6.10 evidence contract, coordinator atomic-claim tests, Docker/HTTP/WebSocket checks and the standard TLS HA suite passed. The repeat cold-start stress test intermittently missed deadlines; the unchanged coordinator baseline reproduced this existing availability limitation. It fails closed to local behavior.
Dalamud is in maintenance, so live Rescue timing, displacement and in-game acceptance remain unverified. This does not block this release.
Added
- Coordinate last-chance Rescue requests
Changed
- Keep idle Rescue participants on normal coordination cadence
Source:
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XelsCombatAI v2.39.0
StableAll checks were successfulValidate Public Feed / validate (push) Successful in 19sreleased this
2026-09-17 15:58:31 +00:00 | 97 commits to main since this releaseAdded
- Expand party teamwork and preserve melee execution
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XelsCombatAI v2.38.3
StableAll checks were successfulValidate Public Feed / validate (push) Successful in 20sreleased this
2026-09-16 22:29:59 +00:00 | 98 commits to main since this releaseFixed
- Wait for sustained combat movement before cancelling auto-run
- Preserve local destacking during party coordination
- Keep party coordination presence visible while idle
Source:
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