• XelsCombatAI-v3.0.0 ee36c7242f

    XelsCombatAI v3.0.0
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    Stable

    xeltor released this 2026-10-14 14:30:45 +00:00 | 52 commits to main since this release

    Changed

    • Add complete combat planning, Material settings and reliable fight sharing

    Player notes

    • Combat planning has passed offline policy and installed-plugin contract checks. Representative live combat acceptance remains pending; actual uptime gains and movement quality are not yet measured.
    • Stun learning and its enemy list have been removed. Current-fight immunity checks remain; old local data is left on disk but no longer used.
    • Settings have clearer navigation and shorter info hovers. Combat assistance is in General; the header and footer take less space. Movement is grouped into Control, Knockbacks and Positioning.
    • Settings now use teal Material cards, clearer grouping, readable navigation and aligned switches. Patch notes have a redesigned release history. Native game windows are removed; saved settings and resets are preserved.
    • Walking and mobility compare complete execution timing, including supported mechanic waits and cast locks. Current attacks and heals take priority over later recovery; predictions still require fresh safety checks.
    • Useful walking destinations can remain stable for supported healing actions while preserving each covered recipient and cast timing. Changed recipients, missing geometry, active casts and manual input release the plan.
    • Recovery markers now distinguish walking and dash alternatives. Rejected dashes show the walking return point; unavailable or stale returns have no marker. Setup turns discard earlier prediction credit.
    • Equivalent recovery choices use consistent landing order and preserve movement charges. An earlier arrival within the same attack window does not count as an extra attack.
    • Required escapes can compare useful safe arrivals for attacks, positionals, AoE coverage, heals and the next cast. BossMod retains routes, deadlines and assignments; accepted steps keep their original action window.
    • With Natural party spacing, equivalent required moves can match coherent party movement or observed safe settled positions while keeping your lane and personal space. Split or stale groups earn no preference; stronger execution still wins.
    • Corrected a score limit that could hide useful combat and landing differences when several preferences were active. Validated arrivals now retain a small distinction inside the existing advisory budget.
    • Fight sharing now sends each recording in one compressed stream. The server stores it promptly and validates and imports it afterward. Status stays at two short lines; completed receipts are kept, and combat and loading still pause sharing.
    • Fight sharing follows xBMR’s Anonymize replays setting, allowing recorded names and content IDs when it is off. Uploads hand off to a durable server queue so database importing can continue in the background.
    • Fixed sharing stalls caused by dense party updates and older recording layouts. Valid recordings retry after the reader update; damaged originals are reported as unreadable instead of repeatedly retried.

    Validation

    Debug and Release builds, 369 deterministic policy checks, formatting, packaging and runtime dependency checks passed. Eleven paired navigation scenarios and mechanic-preparation contracts passed against installed BossMod 7.5.6.35; the healing contract passed against RotationSolver 7.5.7.2. Offline replay tests covered single-stream delivery, combat pause/retry, custody acknowledgement, anonymization and preservation of local recordings.

    Representative live melee, caster, healer and tank acceptance remains pending. Offline checks do not establish actual action delivery, measured uptime, movement quality or whole-plugin frame cost.

    Source: xeltor/XelsCombatAI at e3568a2f28dd6362d245ed6e752ef9918c7c70ba (v3.0.0)

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