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XelsCombatAI v2.53.1
StableAll checks were successfulValidate Public Feed / validate (push) Successful in 15sreleased this
2026-10-14 12:43:56 +00:00 | 55 commits to main since this releaseFixed
- Retire encounter patches in favor of xBMR modules
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Xel's Boss Mods Reborn (xBMR) v7.5.6.35.2
StableAll checks were successfulValidate Public Feed / validate (push) Successful in 23sreleased this
2026-10-14 12:41:36 +00:00 | 56 commits to main since this releaseXel's Boss Mods Reborn (xBMR) v7.5.6.35.2
Source: Xeltor/xBMR v7.5.6.35.2 at
c56311efc798507846648705dc517dd7fa7cb706.Upstream:
7.5.6.35atbe8ff771cc545f8f8b5b548b5dd7271d80460f89; local revision2. Dalamud install version:7.5.6.3502.Xel's independently maintained BossMod Reborn fork. Retains the BossModReborn assembly, settings, commands and IPC for compatibility with XCAI. Install only one BossMod variant at a time.
Release labels follow upstream plus a local suffix, which resets to zero when the upstream base changes. The fourth install-version component is upstream revision * 100 + local revision (0-99).
Paired with XCAI 2.53.1, which removes all 17 encounter patches and their controls while retaining general BMR integration fixes.
This build includes six bounded native component corrections:
- Elm Gigas: resolving puddles clear their own warning instead of the oldest one.
- Alabaster Blade: initial Acclaim cones appear before arrow statuses; repeated callbacks do not duplicate forecasts.
- Pallmagia: Roulette's centre forecast uses the observed 14.3-second interval after the visual finishes.
- Queen Eternal: the split-platform restriction no longer leaks into the X arena.
- Arbatel: Book Drop counts living, present players and includes late arrivals while preserving its three-to-five capacity.
- Doomtrain: Windpipe draw-in publishes one native source visible to every party slot and clears it on cast finish.
Other former XCAI workarounds were retired without speculative module replacements. See the complete migration audit for all 17 dispositions and evidence limits. These changes passed offline component checks; actual-duty acceptance remains pending.
See the source history for changes. Build and package validation do not establish live encounter or client performance acceptance. Original licence and third-party notices are included in the ZIP.
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XelsTweaks v0.11.0
StableAll checks were successfulValidate Public Feed / validate (push) Successful in 16sreleased this
2026-10-14 10:31:43 +00:00 | 57 commits to main since this releaseAdded
- Save menus per HUD layout and improve cutscene skipping
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Xel's Boss Mods Reborn (xBMR) v7.5.6.35.1
StableAll checks were successfulValidate Public Feed / validate (push) Successful in 22sreleased this
2026-10-14 10:04:57 +00:00 | 59 commits to main since this releaseXel's Boss Mods Reborn (xBMR) v7.5.6.35.1
Source: Xeltor/xBMR v7.5.6.35.1 at
18857d72483f82b8b5b4020e79a5dd0167954c6c.Upstream:
7.5.6.35atbe8ff771cc545f8f8b5b548b5dd7271d80460f89; local revision1. Dalamud install version:7.5.6.3501.Xel's independently maintained BossMod Reborn fork. Retains the BossModReborn assembly, settings, commands and IPC for compatibility with XCAI. Install only one BossMod variant at a time.
Release labels follow upstream plus a local suffix, which resets to zero when the upstream base changes. The fourth install-version component is upstream revision * 100 + local revision (0-99).
The bootstrap v7.5.7 is superseded; reinstall once if you installed it.
See the source history for changes. Build and package validation do not establish live encounter or client performance acceptance. Original licence and third-party notices are included in the ZIP.
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released this
2026-10-14 09:48:03 +00:00 | 62 commits to main since this releaseSuperseded by xBMR 7.5.6.35.1, which follows upstream versioning. If you installed this bootstrap 7.5.7.0 build, reinstall xBMR once to switch to the corrected install version; settings use the same path.
Xel's Boss Mods Reborn (xBMR) v7.5.7
Source: Xeltor/xBMR v7.5.7 at
7490b59ddb362f2a70f1a2ee4f9c33938a3d9223.Xel's independently maintained BossMod Reborn fork. Retains the BossModReborn assembly, settings, commands and IPC for compatibility with XCAI. Install only one BossMod variant at a time.
See the source history for changes. Build and package validation do not establish live encounter or client performance acceptance. Original licence and third-party notices are included in the ZIP.
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XelsCombatAI v2.53.0
StableAll checks were successfulValidate Public Feed / validate (push) Successful in 22sreleased this
2026-10-12 21:27:01 +00:00 | 64 commits to main since this releaseAdded
- Remove online coordination and improve local combat execution
- Share opt-in anonymized fight evidence while idle
Technical/Internal
- Prepare fight sharing testing notes
Source:
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XelsCombatAI v2.52.0-testing.245
Pre-releaseAll checks were successfulValidate Public Feed / validate (push) Successful in 19sreleased this
2026-10-12 06:51:52 +00:00 | 65 commits to main since this releaseAdded
- Share opt-in anonymized fight evidence while idle
- Add learned knockback planning and refine combat movement
- Publish combat refinements and patch note history
- Improve mechanic movement and enable rescue defaults
- Refine safe combat positioning
- Improve safe combat positioning and compatibility
- Improve Black Mage casting uptime and Ley Lines planning
- Use productive attacks and setup for safe gap closing
- Coordinate nearby players outside parties
- Coordinate targeting cast control and stable combat movement
- Coordinate role-aware space and mechanic exits
- Coordinate party movement and combat responsibilities
- Coordinate last-chance Rescue requests
- Expand party teamwork and preserve melee execution
- Coordinate party arrivals support and tank recovery
- Protect idle bosses and improve combat movement handoff
- Add cooperative FATE intent and shared movement planning
- Refresh settings with native FFXIV controls
- Add support recipient management and encounter corrections
- Improve combat movement and social positioning
- Improve party tracking and safe combat movement
- Simplify settings and refresh the plugin identity
- Improve safe positioning and tank coordination policies
- Improve combat mobility and prevent stance cycling
- Improve tank coordination and combat camera framing
- Add automatic combat camera and improve safe range recovery
- Improve safe combat movement decisions
- Expose combat lifecycle to DevBridge
- Add optional automatic raise acceptance
- Improve safe combat mobility decisions
- Upgrade integrations and melee engagement
- Upgrade movement dependency compatibility
Changed
- Keep idle Rescue participants on normal coordination cadence
- Complete combat policy boundaries
- Enforce safety-first dash selection
- Centralize candidate arbitration
- Extract AoE pack controller policies
- Prefer stable arena bounds IPC
- Remove legacy FightReview tooling
Fixed
- Start rotations for permitted FATE openers
- Expand raised player healing follow-up
- Prepare ogre movement and retain explosion clearance
- Enforce engaged targets for combat mobility
- Clear ogre wisps by arrival order and travel
- Plan ogre wisp kills from wave spawn
- Prioritize reachable ogre wisps before eruption
- Route combat goals around hazards and sustain safe chases
- Finish mechanic exits at comfortable boss distance
- Scope cooperative FATE control and collection delivery
- Improve mobility handback and mechanic clearance
- Bound stalled dash turns and prioritize useful attacks
- Recover stable targets without pulling idle enemies
- Settle equivalent AI navigation corrections
- Recover stun learning and preserve support coordination
- Suspend all combat assistance while mounted
- Delay premature Barreltender cactus departures
- Bound melee courtesy before party separation
- Share submitted party movement and retain safe separation
- Restore stable center clearance for ordinary enemies
- Wait for sustained combat movement before cancelling auto-run
- Preserve local destacking during party coordination
- Keep party coordination presence visible while idle
- Improve safe melee uptime and recovery
- Bound AoE replanning and verify casting routes
- Preserve melee uptime and weave mobility safely
- Prevent blocking plugin discovery and report connection health
- Refresh the settings logo after plugin updates
- Preserve aggro facing guard through pack and preset changes
- Prevent front-chasing while holding aggro
- Frame combat camera around the party and fight
- Preserve safe healer positioning and dependency compatibility
- Improve safe combat targeting and movement
- Trust BossMod safety for Red Mage gap closers
- Remove automatic raise acceptance
- Coordinate safe directional reengagement
- Retry raise acceptance while prompt loads
- Conserve low-value uptime dashes
- Use Corps for Red Mage safety escapes
- Bind backsteps to validated facing
- Restore DevBridge safety raster capture
- Gate unsupported encounter movement evidence
Technical/Internal
- Prepare fight sharing testing notes
- Cover recorded chasing aoe arena geometry
- Checkpoint combat improvements before settings UX changes
- Withdraw unconfirmed trash-pack corrections
- Close reflection contract audit
- Define destination-first mobility policy
- Merge FightReview cleanup
- Use public organization feed
- Use OIDC for feed publishing
- Use autoscaled Forgejo runner label
Source:
xeltor/XelsCombatAIata43ac6c29e55b37a6ad16187730ded2941811c25(v2.52.0-testing.245)Downloads
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XelsCombatAI v2.51.2
StableAll checks were successfulValidate Public Feed / validate (push) Successful in 43sreleased this
2026-10-07 11:08:51 +00:00 | 66 commits to main since this releaseFixed
- Start rotations for permitted FATE openers
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TwistOfFayte v3.7.0
StableAll checks were successfulValidate Public Feed / validate (push) Successful in 47sreleased this
2026-10-07 11:05:22 +00:00 | 67 commits to main since this releaseAdded
- Add Skip preparing FATEs under FATE Selection → FATE types & level. When enabled, only select and travel to FATEs reported as running by the game, and drop any selected preparing FATE.
- The option defaults to off. NPC-started FATEs are skipped until someone starts them. This uses game state, rather than map-marker visibility.
Validation: Debug and Release builds, shared packaging checks, and all 483 policy tests passed. In-game validation remains pending.
Complete corresponding source, including pinned Ocelot, required dependency source, build scripts and notices.
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xeltor/TwistOfFayteatbafe98471ce21b5fc542f396e9e103fe058a3cec(v3.7.0)Downloads
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XelsCombatAI v2.51.1
StableAll checks were successfulValidate Public Feed / validate (push) Successful in 22sreleased this
2026-10-03 14:10:41 +00:00 | 68 commits to main since this releasePlayer changes
- The optional follow-up for non-party players you raise now works outside Occult Crescent and tries Regen or Aspected Benefic first when available.
- Natural movement destinations can settle at a nearby equivalent spot and hold it for a smooth move while BossMod keeps control of the safe route.
- Ranged jobs and healers can use more room during a required dodge when attacks, healing coverage, and every mechanic deadline remain available. Black Mage retains its cast-aware movement rules.
- Added an optional knockback learner for mechanics without a BossMod projection. It requires repeated local evidence and current BossMod route and landing checks. Off by default; live combat testing is still needed.
- Verified learned pushes can compare a useful landing, a short setup move, and Surecast or Arm's Length only when that immunity has been observed preventing the same mechanic.
- The coordinator can share corroborated knockback distance, direction, source, and timing to shorten local learning. Sharing and downloads are enabled by default with separate controls; no character, party, or fight history is sent.
- During Pallmagia's Esoteric Instruction, melee jobs can stay in range until BossMod's verified escape route needs to begin, preserving its arrival reserve.
- Pallmagia's Roulette centre warning now uses the earlier hit timing observed in combat. Other Roulette warnings and BossMod hazard routing remain unchanged.
- During Claret Dragon's three-shield Aetherial Ward, extra positioning preferences yield to BossMod's open-side goal so attacks can reach the ward.
- Improved matching of live resurrection offers. Optional automatic acceptance waits about 0.6 to 1.1 seconds, rechecks the same offer, and responds promptly near expiry.
- Black Mage can replace a required walk with a verified Aetherial Manipulation escape, including outside Ley Lines. Without Ley Lines greed, holding stops at BossMod's walking deadline to retain a fallback.
- After a late Black Mage escape, returning is considered only for active Ley Lines and a BossMod-safe route. A safe landing does not trigger a walk back to the old casting coordinates.
Added
- Add learned knockback planning and refine combat movement
Fixed
- Expand raised player healing follow-up
Source:
xeltor/XelsCombatAIat996513e1b09cee7e01056cb00a9948f661d7124e(v2.51.1)Downloads
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